Because it’s a much more simple game than later entries in the series, the weapon system in FF1 is likewise much more simplistic. There are fewer weapons overall, and while they do fit into a few basic categories, such as:
- Swords
- Daggers
- Axes
- Hammers
- Nunchaku
- Staves
The weapon types don’t have much of an effect. Each individual weapon can be equipped by certain character classes and jobs - though this varies based on the weapon, not on the category.
Is there a Best Weapon in FF1?
Among all this, is there a best weapon in FF1? Well… yes and no. There is absolutely a best, most powerful weapon in the game - but it’s very limited and difficult to access.
With that said, we can also note some other weapons that are particularly useful and worth having in your inventory:
1. Masamune
Masamune is hands-down the best weapon in FF1. It’s unique in that it’s not just a hugely powerful sword, but it can be used by any character, regardless of class. That means you can even turn a White Mage healer into a powerful physical attacker. The Masamune is found as loot, but only in the game’s final dungeon.
2. Excalibur
Excalibur is the second-best weapon in the game. Another sword, you can only obtain it if you get the rare Adamantite item from the Flying Fortress Dungeon, then trade it to the blacksmith in Mt. Duergar.
3. Long Sword
The best sword you can simply buy over-the-counter in a store is the Long Sword, which can be bought in Melmond for 1500 Gil. However, there are plenty of better swords available as loot.
4. Black Belt/Master
Generally speaking, you shouldn’t worry about weapons for your Black Belt/Master. There are a couple of Nunchaku they can equip, but the Monk classes don’t have the same weapon-based progression as the other jobs. Soon enough they'll do more damage bare-handed than they would with a weapon.
5. Black Mage/Wizard
If you’re sticking to traditional Mage weapons for your Black Mage/Wizard, the best weapon is the Spellbinder, a powerful staff with a useful special effect.
6. Weapons Against Undead
There’s quite a lot of undead enemies in this game, including a couple of significant FF1 bosses. A few weapons, such as the Sunblade sword and Light Axe, are more effective against the Undead, and therefore particularly useful against several bosses and in several dungeons.
Final Thoughts
With these notes given, and keeping in mind that this weapon guide only covers the content in the NES original and HD Pixel Remaster (any extra weapons from PS1/PSP/GBA etc, such as Ultima Weapon, are not in those versions), you should chase those weapons as a priority.
However, honestly, you should always just buy the next best weapon available to you. It isn’t really tenable in FF1 to target all the best weapons from early on. In fact, getting the best weapons in FF1 is often about economy - you’ll also need money for spells, items, and armor - so it’s about budgeting for the best overall party setup.
Below, we list every weapon in the base version of the first Final Fantasy. The new HD Pixel Remaster version of FF1 is also based on the NES original, so this is also the weapon list for that game.
We’ve broken it down by category: Swords, Daggers, Axes, Hammers, Nunchaku, and Staff-type magic weapons.
Swords
-
Broadsword
Damage: 7 // Hit Rate: 10
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard, Black Mage/Wizard
Found as loot in Elfheim & Marsh Cave 2F
For sale in Pravoca for 175 Gil. -
Rapier
Damage: 9 // Hit Rate: 5
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Warrior
For sale in Cornelia for 10 Gil. -
Scimitar
Damage: 10 // Hit Rate: 10
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard
For sale in Pravoca for 200 Gil. -
Saber
Damage: 13 // Hit Rate: 5
Special Effect: Strong vs Magic users.
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard
Found as loot in Cornelia.
For sale in Elfheim & Melmond for 450 Gil. -
Falchion
Damage: 15 // Hit Rate: 10
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard
Found as loot in the Western Keep.
For sale in Melmond for 450 Gil. -
Rune Blade
Damage: 18 // Hit Rate: 15
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Warrior
Found as loot in the Temple of Chaos. -
Werebane
Damage: 18 // Hit Rate: 15
Special Effect: Strong against were (werewolf-like) enemies.
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in the Temple of Chaos. -
Wyrmkiller
Damage: 19 // Hit Rate: 15
Special Effect: Strong vs Dragon enemies.
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard
Found as loot in Mt. Duergar. -
Coral Sword
Damage: 19 // Hit Rate: 15
Special Effect: Strong vs Water Enemies.
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard
Found as loot in Terra Cavern. -
Claymore
Damage: 21 // Hit Rate: 20
Special Effect: Strong vs Giant Enemies.
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in Mt. Gulg 2F. -
Venom Blade
Damage: 22 // Hit Rate: 20
Special Effect: Casts Poison on all enemies.
Equippable by: Knight, Red Wizard, Ninja
Found as loot in the Flying Fortress 1F. -
Mythril Sword
Damage: 23 // Hit Rate: 15
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
For sale in Elfheim or Crescent Lake for 4000 Gil. -
Vorpal Sword
Damage: 24 // Hit Rate: 25
Equippable by: Knight, Red Wizard, Ninja
Found as loot in the Tower of Mirage 1F. -
Flame Sword
Damage: 26 // Hit Rate: 20
Special Effect: Strong vs Undead & Ice element.
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in Ice Cavern L2. -
Ice Brand
Damage: 29 // Hit Rate: 25
Special Effect: Strong vs Fire Element.
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in Mt. Gulg L4, Citadel of Trials L3. -
Long Sword
Damage: 29 // Hit Rate: 10
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
For sale in Melmond for 1500 Gil. -
Defender
Damage: 30 // Hit Rate: 35
Special Effect: Casts White Magic Blink (evasion up) on the user.
Equippable by: Knight, Ninja, Red Wizard
Found as loot in Waterfall Cavern. -
Sunblade
Damage: 32 // Hit Rate: 30
Special Effect: Strong vs Undead enemies.
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in the Tower of Mirage 2F. -
Sasuke
Damage: 33 // Hit Rate: 35
Equippable by: Ninja
Found as loot in Flying Fortress 3F & Temple of Chaos Fire Floor (with Marilith). -
Excalibur
Damage: 45 // Hit Rate: 35
Special Effect: Strong vs All Monsters.
Equippable by: Knight
Found as loot in Mt. Duergar, but only if you have Adamantite. Get it from the Flying Fortress, then trade it with the Blacksmith there. -
Masamune
Damage: 56 // Hit Rate: 50
Equippable by: All Classes
Found as loot in the Temple of Chaos, Air/Wind Floor (with Tiamat).
Daggers
-
Knife
Damage: 5 // Hit Rate: 10
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard, Black Mage/Wizard
For sale in Cornelia for 5 Gil. -
Mythril Knife
Damage: 10 // Hit Rate: 15
Equippable by: Warrior/Knight, Thief/Ninja, Red Mage/Wizard, Black Mage/Wizard
Found as loot in Cornelia Castle & Marsh Cave 3F.
For sale in Crescent Lake for 800 Gil. -
Dagger
Damage: 15 // Hit Rate: 10
Equippable by: Warrior/Knight, Red Mage/Wizard, Ninja
Found as loot in Marsh Cave L2 and/or Pravoca.
For sale in Elfheim for 550 Gil. -
Cat Claws
Damage: 22 // Hit Rate: 35
Equippable by: Knight, Ninja, Red Wizard, Black Wizard
For sale in Gaia for 65,000 Gil.
Axes
-
Battle Axe
Damage: 16 // Hit Rate: 5
Equippable by: Warrior/Knight, Ninja
For sale in Pravoca for 550 Gil. -
Great Axe
Damage: 22 // Hit Rate: 5
Equippable by: Warrior/Knight, Ninja
Found as loot in Titan’s Cave. -
Mythril Axe
Damage: 25 // Hit Rate: 10
Equippable by: Warrior/Knight, Ninja
Found as loot in Mt. Gulg 2F.
For sale in Crescent Lake for 4500 Gil. -
Light Axe
Damage: 28 // Hit Rate: 15
Special Effect: Strong against Undead enemies. Casts Diara in battle.
Equippable by: Warrior/Knight, Ninja
Found as loot in Sunken Shrine, twice - on 2F and 4F.
Hammers
-
Hammer
Damage: 9 // Hit Rate: 0
Equippable by: Warrior/Knight, White Mage/Wizard, Ninja
For sale in Cornelia or Pravoca for 10 Gil. -
Mythril Hammer
Damage: 12 // Hit Rate: 5
Equippable by: Warrior/Knight, White Mage/Wizard, Ninja
Found as loot in the Elven Castle.
For sale in Crescent Lake for 2500 Gil. -
Thor’s Hammer
Damage: 18 // Hit Rate: 15
Special Effect: Casts Thundara on all enemies.
Equippable by: Warrior/Knight, White Mage/Wizard, Ninja
Found as loot in the Tower of Mirage 2F.
Nunchaku
-
Nunchaku
Damage: 12 // Hit Rate: 0
Equippable by: Ninja, Monk, Master
For sale in Cornelia for 10 Gil. -
Iron Nunchaku
Damage: 16 // Hit Rate: 0
Equippable by: Ninja, Monk, Master
For sale in Elfheim for 200 Gil.
Staff / Staves
-
Staff
Damage: 6 // Hit Rate: 0
Equippable by: All Classes
Found as loot in My Gulg 4F & Terra Cavern 4F.
For sale in Cornelia for 5 Gil. -
Healing Staff
Damage: 6 // Hit Rate: 0
Equippable by: White Mage/Wizard, Ninja
Found as loot in the Citadel of Trials 3F. -
Mage’s Staff
Damage: 12 // Hit Rate: 10
Equippable by: Black Mage/Wizard, Ninja
Found as loot in the Sunken Shrine 4F. -
Power Staff
Damage: 12 // Hit Rate: 0
Equippable by: All Classes
Found as loot in the Western Keep. -
Crosier
Damage: 14 // Hit Rate: 0
Equippable by: Warrior/Knight, Monk/Master, Ninja
Found as loot in Cornelia Castle.
For sale in Elfheim & Melmond for 200 Gil. -
Spellbinder
Damage: 15 // Hit Rate: 15
Special Effect: Casts Confuse/Muddle on all enemies.
Equippable by: Black Wizard
Found as loot in the Waterfall Cavern.